The story takes place in the Mojave desert, after the events of Fallout 1, 2, and timeline-wise, 3. The quest errors were the only negatives I found, but most of the issues stemmed from Bethesda’s engine. The textures were given new life with brighter sand colors, and the world was full and lively. The only thing it didn’t improve on was Vault-tec Assisted Targeting System (VATS) from Fallout 3, which was perfect the way it was before. However, almost every aspect was improved upon, such as gun sights, perk selection, difficulty and weapon degradation.
New Vegas uses the same engine as Fallout 3 (explaining the bugs) so most of the game mechanics were similar to its predecessor. Today after many fixes, the game is recognized as one of the best RPGs of all time, and my personal favorite game of all time. However, a buggy release caused New Vegas to receive an 84 on Metacritic, which is not a bad score, but considering Obsidian was paid upfront by Bethesda and got only a bonus for getting an 85 or over, their effort was for naught. Bethesda, having acquired the Fallout license, approached Obsidian with the proposition of a fourth, spin-off Fallout game.Īfter about a year, Obsidian released Fallout: New Vegas to positive reviews. After the financial failure of Interplay, Feargus Urquhart left with several co-workers to form Obsidian Entertainment in 2003.